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Sound effects for interaction design and game development

CICA understands what is on screen and how it is played, finds the events that should be heard, and lets your work tell CICA what it should sound like. It makes a sound effect for every event and hands you a ready-to-use WAV sound library.

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The sound effects generatorbuilt for top developers

CICA starts from the gameplay itself, analyses it and generates from it, so its sounds are more elegant, more precise and… alive. We won’t claim to be the best, but next to what other generation tools make, we aim to be your most reliable first choice.

How it works

  1. Upload a recording

    Your game or interface, as an MP4 up to 180 seconds.

  2. CICA finds the events

    Every moment on screen that should make a sound.

  3. Sound tracks are generated

    The same interaction shares the same sound, on its own track.

  4. Regenerate what you do not like

    Remake just that sound; everywhere it plays updates with it.

  5. Download the WAV pack

    One WAV per sound, ready for your project.

CICA gives every product developerthe most vivid event sounds

CICA isn’t about making a video look “cinematic.”

What we care about is what the player clicked, what the attack hit, whether the item was picked up, whether the skill levelled up, whether the UI answered — what just happened in the world?

Those are the moments a game starts to feel right in your hands — and what matters is whether developers and designers can get the sound that fits them, quickly and easily.

Feel the differencein your own hands

The same car with the same physics. Only the sound changes. Fire the thrusters and hear what CICA adds.

Sound effects made with CICA
Code synthesisPlaceholder sounds synthesized in code

Both sides are loudness-matched. The car comes from ROADSTER PARK, our browser game, with sound effects made by CICA.

gameplay.mp4
00:00.000 / 00:09.169
Sound 1, Sword thrust, 0.008 to 1.016 s
Sound 6, Hero lands, 3.363 to 4.158 s
Sound 6, Hero lands, 4.375 to 5.170 s
Sound 12, Coin counter ticks up, 7.008 to 8.037 s
Sound 2, Coin counter ticks up, 0.253 to 1.589 s
Sound 2, Coin counter ticks up, 6.908 to 8.245 s
Sound 3, Hero starts running, 1.133 to 2.563 s
Sound 7, Chest unlocks, lid pops open, 5.408 to 6.071 s
Sound 9, Coin counter ticks up, 6.675 to 7.970 s
Sound 4, Coin pickup on the run, 1.465 to 2.310 s
Sound 4, Coin pickup on the run, 2.412 to 3.243 s
Sound 10, Coin counter ticks up, 6.808 to 7.760 s
Sound 4, Coin pickup on the run, 1.688 to 2.543 s
Sound 8, Chest opens, coins burst out, 5.508 to 7.608 s
Sound 4, Coin pickup on the run, 2.019 to 2.869 s
Sound 8, Chest opens, coins burst out, 5.975 to 9.169 s
Sound 5, Jump takeoff, 2.608 to 3.269 s
Sound 5, Jump takeoff, 4.008 to 4.669 s
Sound 11, Sword raised, victory cheer, 6.995 to 8.070 s
Arrow keys, Home and End move between sounds in time order; Enter selects
Sound details
4
Coin pickup on the run

Used in 4 places

V1 · 1.333 s

The opening cicada and its events are an interactive illustration with placeholder sounds; the sounds in the comparison video and the live demo are made by CICA.

Generate sound effects with your AI assistant,seamlessly in your dev workflow

Connect CICA’s MCP, tell your assistant what you have in mind, and generate high-quality sound effects that fit your visuals and interactions right in your workflow, without opening any third-party app. And once they’re made, you can fine-tune them in the CICA web editor.

Works withClaude CodeCodex

The new standard for AI event sound

Now open