居高聲自遠
非是藉秋風
About CICA
Hi, I’m Liu, the founder of CICA. I run two game studios, hold a master’s degree in media science, and make independent games.
If you have made a game, you may have run into the same problem I did: the picture is done, the features work, and you still can’t find the right sound.
For one small button, one jump or one attack, I would spend hours searching and listening. When I finally found something close, it still felt like something was missing. Sound generation services made things easier, but the detail and texture of what they made rarely reached the standard I wanted in my work.
So I decided to build one myself. That is where CICA began.
I want CICA to understand what is happening on screen and give it the sound it needs. A button pressed, a character landing, an item picked up — even the magic and effects in games that don’t exist in real life — should all have sounds that match how they move and how they feel.
CICA is especially good at UI interactions, and at game scenes where many things happen at once. In a platformer, a character may jump and grab a coin while an enemy attacks nearby. CICA looks at these actions and what comes before and after them, works out which events need a sound and which sounds can be reused, and delivers WAV files ready to drop into your project.
And since more and more of us make games together with AI, I want sound to be part of that workflow too. Through MCP and structured JSON, your AI assistant knows where each sound belongs. One day you will just say Add a sound to this button. — and it takes it from there, without you racking your brain over a prompt to describe a sound.
Why CICA? The name comes from the cicada.
Walk into the mountains and you may never see a cicada, but you will often hear one first. Something that small can bring a whole forest to life.
I hope CICA does the same: adds a little life to your work.
I’m glad you’re here, and I look forward to hearing what you make.
— Liu